and we did that, and we had the internal alpha, I think it ended around level 10." Said Kaplan: "And then we went into alpha, going, 'What the fuck?' Because we focused so hard on the newbie experience, you're going to have a totally quest-driven game. The team designed a game with enough quests to keep players busy, but not so many that they didn't run out occasionally-which turned out to be a contentious issue within the studio. This number was a result of needing to compete with EverQuest's estimated 1200 quests -a total that he and others estimated by looking at EverQuest "spoiler sites." Kaplan, now working on Blizzard's next MMO, talked about designing the original release of World of Warcraft, saying that the first total quest target was 600.
Your hero is Hunter, so you are expected to always turn on the Trueshot Aura buffer and use MD or Misdirection on the main tank before each mob or boss is pulled, and damage them all to move your aggrow to the main tank.
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